![]() ![]() Somehow the designers were able to straddle this line really well. ![]() In cases like this, it's best to lean towards a more straightforward design philosophy that focuses on bringing the flavor of the set to life, and instead leaning on Magic's incredible game engine to do what it does. On the other hand, part of making a crossover set like this is to have the chance to bring in players that are new or potentially interested in Magic as a game, but haven't actually tried it yet. Second, how will the designers of the set approach it from a complexity standpoint? On one hand, the imagination runs wild when you start picturing Orcs, Hobbits, and Wizards running around and all the things you could do with it. When it was first announced that Wizards of the Coast was going to do a Magic set based on The Lord of The Rings, I had some questions.įirst, will the set be draftable? The answer was definitely yes.
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